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Title:facepunch
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Fetched At:November 18, 2025
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h1We're an independent game development studio.
h3All our games are available on PC via Steam. Rust is also on Console
h4ALIVE FOR
h121
h4GAMES SOLD
h147.5
h4SKINS & ITEMS SOLD
h160.6
h2About Us
h4Studio
h4Games
h4Social
Markdown Content
facepunch 0 Skip to Content games team careers (2) publishing contact Open Menu Close Menu games team careers (2) publishing contact Open Menu Close Menu games team careers (2) publishing contact # **We're an independent game development studio.** ### All our games are available on PC via Steam. Rust is also on Console **Rust** The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife, other inhabitants, the environment, and other survivors. Do whatever it takes to last another night. **Garry’s Mod** Built on a modified version of Valve's Source engine, Garry's Mod (or GMod for short) is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play! **Chippy** Chip away at destructible beings by shooting them apart, pixel-by-pixel in this twin-stick, bullet-hell shooter. Dodge, shoot, and destroy over 14 challenging multi-phase bosses! **s&box** s&box is not Garry's Mod 2. Built on Source2 and in heavy development, it will eclipse what is possible in Garry's Mod, rather than simply be a modern version of it. #### **ALIVE FOR** # **21** YEARS #### **GAMES SOLD** # **47.5** MILLION #### **SKINS & ITEMS SOLD** # **60.6** MILLION ## **About Us** We’re Facepunch, an independent, self-published game developer based in Birmingham, UK. We made Garry’s Mod and Rust, two of the most popular and highly rated Steam games of all time. It was Garry’s Mod that kicked it all off in 2004, becoming one of the first indie games on Steam in 2006. Then Rust came in 2013, releasing officially in 2018. And then Chippy in 2019. And S&box soon… We try to be player-first and learn from what you tell us. We’re PC-first but are interested in other platforms and VR. We don’t have conventional management and try to avoid BS - the team decides together what’s best for the game. We expect to fail, learn, and improve as we build our games and community relations for the long-term. We think we have a pretty open, collaborative, and welcoming work environment and we’re now at 100+ people strong and growing. And we have a lot more that we want to do! #### Studio **games** **team** **careers** **legal** **merch** **contact** #### Games **rust** **s&box** **garry’s mod** **chippy** #### Social